I'm a Melbourne-based Game Designer specializing in Level Design, dedicated to crafting immersive player experiences where you make the story.
Much of my work is crafted from a first-person perspective, an approach aimed at immersing players deeply into the gaming experience. While a game may boast a compelling narrative and intricate mechanics, the true enjoyment lies in empowering players to pursue their goals and make meaningful choices within the game world. After all, what's the thrill of a story if you can't actively shape its outcome?